Quantcast
Channel: Intel® Software - Intel® oneAPI Math Kernel Library & Intel® Math Kernel Library
Viewing all articles
Browse latest Browse all 3005

Question about VDRNGUNIFORM

$
0
0

Hi, there,

I am trying to generate 100 3-dimensional quasi-random vectors in the (2,3)^3 space by following the instruction on page 32 of "Intel Math Kernel Library Vector Statistical Library Notes." The illustrative example it provides looks like the following:

include <stdio.h> 
include “mkl.h” 
float mat[100][3]; /* buffer for quasi-random numbers */ 
VSLStreamStatePtr stream; 
/* Initializing */ 
vslNewStream( &stream, VSL_BRNG_SOBOL, 3 ); 
/* Generating */ 
vsRngUniform( VSL_METHOD_SUNIFORM_STD, stream, 100*3, (float*)mat, 2.0f, 3.0f ); 
/* Deleting the streams */ 
vslDeleteStream( &stream );

My question is: To my knowledge, the random number generator generates a series of numbers in sequential and puts them into the matrix in column-major order. Then, why we generate the 100 3-dimensional vectors by specifying it as mat[100][3] not the other way around like mat[3][100]. 

Thanks,

R.


Viewing all articles
Browse latest Browse all 3005

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>